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<!--Generated by Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com) on Wed, 19 Jun 2013 19:14:43 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>BLOGS</title><subtitle>BLOGS</subtitle><id>http://www.stevenslong.com/blogs/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.stevenslong.com/blogs/"/><link rel="self" type="application/atom+xml" href="http://www.stevenslong.com/blogs/atom.xml"/><updated>2013-06-19T13:24:40Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com)">Squarespace</generator><entry><title>Origins 2013 Report</title><id>http://www.stevenslong.com/blogs/2013/6/19/origins-2013-report.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/6/19/origins-2013-report.html"/><author><name>Steven S. Long</name></author><published>2013-06-19T13:20:29Z</published><updated>2013-06-19T13:20:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I spent this past week in Columbus, Ohio attending the Origins Game Fair, the second-largest gaming convention in the United States. It was my nineteenth year attending Origins, and as usual it did not disappoint.</p>
<p>This year was particularly special because I was one of the con&rsquo;s Gaming Guests of Honor. The theme of this year&rsquo;s Origins was &ldquo;Superheroes.&rdquo; For that reason John Ward, the Executive Director of the Game Manufacturers Association (the industry organization that operates Origins) asked me to be a GoH. Of course I said yes &mdash; while being GoH means a little more &ldquo;work&rdquo; on my part (such as participating in seminars), it also means GAMA covers my hotel room and travel expenses, and treats me really well. If you ever get the chance to be a guest at Origins, I suggest you take it. ;)</p>
<p>Of course, I wasn&rsquo;t there just to do GoH stuff &mdash; I also had to help my business partners Jason and Tina Walters run the Hero Games/IPR booth at the show. This year we were trying a new booth arrangement with new booth hardware. Things got off to a rocky start when we discovered that the company we&rsquo;d bought the hardware from had sent the wrong brackets for attaching the big vertical racks together. Fortunately we found a way to lock everything together with about 200 zip-ties and it was as sturdy as sturdy could be.</p>
<p>That wasn&rsquo;t the only problem we had during set-up, though. In mid-afternoon we heard a loud BOOM coming from the loading dock area &mdash; and then the lights in the front half of the exhibit hall went out. Soon convention hall staffers came along to shoo us all out because there was a fire! So we soon found ourselves standing outside waiting to be let back in. Rather than linger in the summer heat, we took Tina&rsquo;s suggestion, went across the street to the Char Bar, and got some drinks. We sat there, joking about how great it would be if they had to turn on the sprinklers, thus ruining all our stock &mdash; which would mean we could claim 100% value on insurance and spend the next four days just hanging out and playing games. ;) But that didn&rsquo;t happen, and about an hour later we were back inside continuing our set-up.</p>
<p>The con opened strong Thursday. I had an enjoyable Q&amp;A session with some attendees, and sales in the booth were brisk. Our big sellers for the con (some of which we only had limited amounts of, sadly) were (in my estimation) the new print version of <em>Dungeon World,</em> the gorgeous <em>Tenra Bansha Zero</em> (a new anime RPG translated from the Japanese), and <em>Noteboard </em>(a whiteboard that folds up and fits into a pouch you can carry in your pocket). But many other products sold well; we had verrrrrry little to pack up and send to GenCon at the end of the show. Jason will have to send a big restocking order to Indianapolis so we have enough stuff to sell in our GenCon booth.</p>
<p>Late Thursday afternoon was the con&rsquo;s special reception for the GAMA board and the Guests of Honor. I spent most of it talking about this, that, and the other with fellow Gaming GoH Steve Kenson and authors Pat Rothfuss and Mike Stackpole. After that I had a quick dinner with Jason and Tina and then called it an early night; I was still tired from booth set-up.</p>
<p>Friday morning I had another Q&amp;A. This one went a little sideways when I found out that the Artist Guest of Honor, the highly talented Charles Urbach, had been scheduled for his own Q&amp;A in the same room at the same time! Fortunately it worked out <em>really </em>well. We only had one fan in the audience, but we talked for an hour about gaming/publishing and art, sort of combining our two Q&amp;As into one and having an enjoyable conversation with the fan. He had such a good time he later bought a print from Charles and had both of us sign it for him as a memento.</p>
<p>Friday evening was my Upgraded Play event, in which the con moved a game (in this case, a Champions game) to a special room, made me one of the players, and kept us all supplied with sodas and snacks. This year it was one of Barton Stano&rsquo;s fun Teen Champions games, and we all had a great time. I got to play a character who could change shape into various giant insects and similar critters, which I naturally had a hoot with.</p>
<p>After the game I wandered over to the Big Bar on 2 in the Hyatt, one of the favorite industry gathering spots. There I became involved in &ldquo;BarCon&rdquo; with Jaym Gates, Lenny Balsera, Miranda Horner, Jason Buhlman, Erik Mona, and a plenty of other great folks. I stayed up waaaay too late and drank waaaay too much, but it was a truly awesome evening. (Hey, is it <em>my </em>fault if the waitresses are so busy I have to order two drinks at a time?) I called it a night when they decided to go in search of a food truck that supposedly had great barbecue, because (a) I wasn&rsquo;t hungry, and (b) I come from North Carolina, and there is no better BBQ than NC BBQ. ;)</p>
<p>Saturday was another busy day at the booth. Fortunately my only serious activity that day wasn&rsquo;t until 7:00 PM:  the Origins Awards ceremony. The con&rsquo;s main guest, actor Kevin Sorbo, hosted. Initially it looked like it was going to be a disaster, but soon his phoning-it-in, I-can&rsquo;t-pronounce-these-words &ldquo;performance&rdquo; made the whole thing downright hilarious. The fact that he breezed through the presentations in about 35 minutes was the best part. After that I returned to the Big Bar on 2 for &ldquo;BarCon 2,&rdquo; which was somewhat lower key than the previous one. I still stayed up way later than I usually do, though. I only get to see my gaming industry friends a couple times a year, so I&rsquo;ve got to take advantage of it when I can!</p>
<p>Sunday, as usual, started slowly but finished up pretty strongly. The best part, though, was that between record-breaking sales and the new booth arrangement, we broke down the whole booth with just five people in only 2&frac12; hours! Compared to our usual exhausting 4+ hours with many more people, that was perhaps the best thing about the entire show. We topped off the evening with a delicious dinner at BD&rsquo;s Mongolian Barbecue, followed of course by some drinks in the Big Bar on 2. ;)</p>
<h3>Stuff I Bought</h3>
<p>I didn&rsquo;t pick up too many things this Origins. In part this was because some companies I usually see in the dealer&rsquo;s room &mdash; Osprey Books, Paizo, RLBPS &mdash; weren&rsquo;t there, and partly because I still have plenty of games I haven&rsquo;t tried yet, so a new one has to <em>really</em> impress me before I&rsquo;ll pick it up. But I did grab a few things, including:</p>
<p style="padding-left: 30px;">&mdash;60 Osprey books from Chimera Hobbies, which was selling them at &ldquo;buy one get three free&rdquo; rates I just couldn&rsquo;t pass up</p>
<p style="padding-left: 30px;">&mdash;Bradley Beaulieu&rsquo;s first novel, <em>The Winds Of Khalakovo,</em> which he calligraphically signed</p>
<p style="padding-left: 30px;">&mdash;<em>The Singularity System,</em> a new science fiction RPG from <a href="http://www.endtransmissiongames.com/">End Transmission Games</a>. It bills itself as &ldquo;All-Purpose Science Fiction Roleplaying,&rdquo; and seems on an initial read to make a good stab at living up to that claim. It&rsquo;s always great to see new companies enter the RPG industry to take their shot at gaming greatness, and having more Science Fiction RPGs available definitely ain&rsquo;t a bad thing, so I wish the folx at End Transmission all the best!</p>
<p style="padding-left: 30px;">&mdash;some Pathfinder books for use in the PF campaign I&rsquo;m playing in, including their latest, <em>The Ultimate Campaign,</em> since I&rsquo;m always interested in rules for &ldquo;kingdom-level&rdquo; play.</p>
<p style="padding-left: 30px;">&mdash;<em>Carcosa,</em> a weird, moody setting for the <em>Lamentations Of The Flame Princess</em> RPG</p>
<p style="padding-left: 30px;">&mdash;I liked, but didn&rsquo;t buy, some miniatures from Mercs Minis. The ones I particularly wanted were only available as part of &ldquo;faction sets&rdquo; for their game, and I didn&rsquo;t want to spend $50 for one or two minis. I&rsquo;ll wait until the ones I like are available for individual sale on their website.</p>
<p>The rest of you out there who attended the show &mdash; what did you pick up? What new games or products caught your attention?</p>
<h3>In Closing...</h3>
<p>...thanks to John Ward and the rest of GAMA for having me as a GoH at Origins! I had a fantastic time and am already looking forward to next year&rsquo;s con. ;)</p>]]></content></entry><entry><title>Character Development: Overrated Or Crucial?</title><id>http://www.stevenslong.com/blogs/2013/5/16/character-development-overrated-or-crucial.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/5/16/character-development-overrated-or-crucial.html"/><author><name>Steven S. Long</name></author><published>2013-05-16T16:07:01Z</published><updated>2013-05-16T16:07:01Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Time to get too big for my britches and take a poke at another sacred cow:  the concept of character growth.</p>
<p>(Ordinarily I&rsquo;d prefer to use the label &ldquo;character development&rdquo; for what I&rsquo;m about to discuss. In my experience it&rsquo;s the term gamers use for this sort of thing, and it&rsquo;s certainly the one I&rsquo;ve used for decades now. However, it&rsquo;s my understanding that in a literary sense the term &ldquo;character development&rdquo; tends to refer more to how a character&rsquo;s traits are portrayed to the reader and represented throughout the story. It seems to me that the term &ldquo;character presentation&rdquo; would cover that better, but there&rsquo;s no sense getting involved in a battle over terminology for a mere think-piece. ;) Similarly, I think a lot of writers and editors refer to &ldquo;a character&rsquo;s arc&rdquo; when talking about this sort of thing. But again, terminology isn&rsquo;t crucial as long as we all understand what&rsquo;s being discussed.)</p>]]></summary></entry><entry><title>Juggling Stories</title><id>http://www.stevenslong.com/blogs/2013/4/30/juggling-stories.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/4/30/juggling-stories.html"/><author><name>Steven S. Long</name></author><published>2013-04-30T17:07:44Z</published><updated>2013-04-30T17:07:44Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Writers love to write about writing, so I figured what the heck, I can get on that bandwagon. But I&rsquo;m not going to give writing advice. As I&rsquo;ve said on many occasions, &ldquo;All pieces of writing advice are, to one degree or another, crap &mdash; including this one.&rdquo; Instead I&rsquo;m going to talk about one of my writing habits and see what y&rsquo;all have to say about yours in comparison. Perhaps we&rsquo;ll both pick up a useful trick or two.]]></summary></entry><entry><title>Cthulhu's Hit Points</title><id>http://www.stevenslong.com/blogs/2013/4/22/cthulhus-hit-points.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/4/22/cthulhus-hit-points.html"/><author><name>Steven S. Long</name></author><published>2013-04-22T17:11:27Z</published><updated>2013-04-22T17:11:27Z</updated><summary type="html" xml:lang="en-US"><![CDATA[A gaming industry friend of mine (name withheld to protect the innocent, though I have thanked him for inspiring this blog entry) recently posted something on his Facebook feed that caught my attention. He said, in effect, &ldquo;Once you give Cthulhu game stats, you make him into nothing more than a source of Experience Points.&rdquo; (He said it much more colorfully, of course, as is his wont, which is one reason we love him.)]]></summary></entry><entry><title>Kickstarters I'm Supporting</title><id>http://www.stevenslong.com/blogs/2013/4/19/kickstarters-im-supporting.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/4/19/kickstarters-im-supporting.html"/><author><name>Steven S. Long</name></author><published>2013-04-19T16:23:13Z</published><updated>2013-04-19T16:23:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[Time for another edition of that favorite blog entry, "Kickstarters I'm Supporting," wherein I tell you about cool Kickstarters I'm pledging money toward that I think you might want to get in on too. ;)]]></summary></entry><entry><title>Origins Bound!</title><id>http://www.stevenslong.com/blogs/2013/4/15/origins-bound.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/4/15/origins-bound.html"/><author><name>Steven S. Long</name></author><published>2013-04-15T16:02:18Z</published><updated>2013-04-15T16:02:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[I'm pleased to announce that I've accepted an invitation to be a Guest of Honor this year at the Origins Game Fair, my second time so honored. This year's theme is "Superheroes," so I guess my work on Champions brought me up for consideration. (Or perhaps it was my first name, as I note Steve Jackson and Steve Kenson are also GoHs. If we can get a couple more Steves, we can form Stevetron and fight crime. ;) )]]></summary></entry><entry><title>Library Building</title><id>http://www.stevenslong.com/blogs/2013/4/12/library-building.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/4/12/library-building.html"/><author><name>Steven S. Long</name></author><published>2013-04-12T16:12:13Z</published><updated>2013-04-12T16:12:13Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p><span style="font-size: 110%;"><em>When I get a little money I buy books; and if any is left I buy food and clothes.</em></span></p>
<p style="padding-left: 30px;"><span style="font-size: 90%;">&mdash;variant translation of a quote by Erasmus in a letter to Jacob Batt, April 12, 1500</span></p>
<p>Since it&rsquo;s the 513th anniversary of this quote by Erasmus, one of my favorites, I thought I&rsquo;d blog a bit about books and the buying thereof.</p>
<p>As some of you out there know, I like books. I like books a <em>lot.</em> I suspect most of you out there reading my blog share this sentiment.</p>]]></summary></entry><entry><title>Sex, Guns, Rock And Roll, And Website Updates!</title><id>http://www.stevenslong.com/blogs/2013/4/8/sex-guns-rock-and-roll-and-website-updates.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/4/8/sex-guns-rock-and-roll-and-website-updates.html"/><author><name>Steven S. Long</name></author><published>2013-04-08T17:22:42Z</published><updated>2013-04-08T17:22:42Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Nothing much to see here, folx. ;) I just wanted to let the two or three of you who follow this website know that I've finally gotten around to updating it today. I've activated the Fiction link in the left-hand menu, updated the Elvensong Street Press sub-page, shuffled some things around, and made some belated replies to some thoughtful comments on recent blogs.</p>
<p>I also hope to update the blog on a more frequent basis going forward, though it may be tough at times with all the projects I have going on. As opinionated as I can be, it's difficult at times to force myself to fling an opinion out onto the Internet unasked for; it seems kinda rude. OTOH I have no objection to responding to questions or requests, so if any of you ever wanted to know anything in particular about me and my work, feel free to ask. ;)</p>
<p>Which reminds me: &nbsp;I recently appeared on the Dorkland! Roundtable videocast talking about Hero Games, superheroes, and other fun stuff. Click on through if you'd like to hear me ramble on for an hour or so:</p>
<p><strong><a href="http://dorkland.blogspot.com/2013/03/hero-games-steve-long-on-dorkland.html">Steve on the Dorkland! Roundtable videocast</a></strong></p>
<p>&nbsp;</p>]]></content></entry><entry><title>Priests Of Power</title><id>http://www.stevenslong.com/blogs/2013/1/29/priests-of-power.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2013/1/29/priests-of-power.html"/><author><name>Steven S. Long</name></author><published>2013-01-29T22:57:37Z</published><updated>2013-01-29T22:57:37Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Earlier this week I finished another short story and sent it off to an anthology where I hope it will find a good home. This particular anthology is for Swords and Sorcery short stories &mdash; and as you might guess from some of what I&rsquo;ve written in this blog previously, S&amp;S is one of my favorite subgenres of Fantasy. In fact, I&rsquo;d say that the majority of the short stories I&rsquo;ve written to date, as well as my novel, fall into that subgenre.</p>
<p>So I had a lot of stories I could have submitted to this anthology. Instead of picking one of the more obvious choices (which might have been the better tactic in terms of increasing my odds of getting the story accepted), I decided to try something a little off the beaten path:  I made the protagonist of the story a priest.</p>]]></summary></entry><entry><title>Goodbye, John</title><id>http://www.stevenslong.com/blogs/2012/10/4/goodbye-john.html</id><link rel="alternate" type="text/html" href="http://www.stevenslong.com/blogs/2012/10/4/goodbye-john.html"/><author><name>Steven S. Long</name></author><published>2012-10-04T14:18:48Z</published><updated>2012-10-04T14:18:48Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>I got some sad news earlier this week. My friend John Lees died unexpectedly early Tuesday morning at his home in Michigan.</p>
<p>Most of you out there didn&rsquo;t know John, but if you&rsquo;ve bought a Hero Games book published in the past six or seven years there&rsquo;s a good chance you&rsquo;re familiar with his work</p>]]></summary></entry></feed>