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<!--Generated by Squarespace V5 Site Server v5.13.158 (http://www.squarespace.com) on Wed, 22 May 2013 08:27:50 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>BLOGS</title><link>http://www.stevenslong.com/blogs/</link><description></description><lastBuildDate>Thu, 16 May 2013 16:13:40 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.158 (http://www.squarespace.com)</generator><item><title>Character Development: Overrated Or Crucial?</title><dc:creator>Steven S. Long</dc:creator><pubDate>Thu, 16 May 2013 16:07:01 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/5/16/character-development-overrated-or-crucial.html</link><guid isPermaLink="false">1150388:13408103:33722074</guid><description><![CDATA[<p>Time to get too big for my britches and take a poke at another sacred cow:  the concept of character growth.</p>
<p>(Ordinarily I&rsquo;d prefer to use the label &ldquo;character development&rdquo; for what I&rsquo;m about to discuss. In my experience it&rsquo;s the term gamers use for this sort of thing, and it&rsquo;s certainly the one I&rsquo;ve used for decades now. However, it&rsquo;s my understanding that in a literary sense the term &ldquo;character development&rdquo; tends to refer more to how a character&rsquo;s traits are portrayed to the reader and represented throughout the story. It seems to me that the term &ldquo;character presentation&rdquo; would cover that better, but there&rsquo;s no sense getting involved in a battle over terminology for a mere think-piece. ;) Similarly, I think a lot of writers and editors refer to &ldquo;a character&rsquo;s arc&rdquo; when talking about this sort of thing. But again, terminology isn&rsquo;t crucial as long as we all understand what&rsquo;s being discussed.)</p>
<p>I&rsquo;m currently revising a novel. As part of that process I have a file of notes where I jot down possible plot problems that occur to me, aspects of the story I need to remember to deal with, and so on. One of the entries I made in that file recently says this:</p>
<p>&mdash;Have the main characters grown sufficiently?</p>
<p>But then, right below that, I made a secondary note:</p>
<p>&mdash;Do they need to? Is that necessary?</p>
<p>And it&rsquo;s those last two sentences that have inspired this blog post.</p>
<p>A lot of people &mdash; writers, gamers, directors, video game programmers, and fans of the work of all of the above &mdash; talk a lot about &ldquo;character growth.&rdquo; The way many people seem to perceive it, character growth is crucial to telling a good story. But for the sake of playing Blue Devil&rsquo;s advocate if nothing else (go Duke!), I&rsquo;d like to suggest that character growth may be unnecessary. Or perhaps I should say I think it may be overrated, at least as a necessity.</p>
<p>So, what is &ldquo;character growth,&rdquo; exactly?</p>
<p>I don&rsquo;t know if there&rsquo;s a precise, well-accepted literary definition for &ldquo;character growth.&rdquo; Wikipedia defines &ldquo;character arc&rdquo; thusly:  <em>A character arc is the status of the character as it unfolds throughout the story, the storyline or series of episodes. Characters begin the story with a certain viewpoint and, through events in the story, that viewpoint changes. A character arc generally only affects the main character in a story, though other characters can go through similar changes.</em></p>
<p>Here&rsquo;s what I think of when I hear the term &ldquo;character growth&rdquo; or character arc:  <em>the personal changes (usually, but not always, for the better) a character undergoes as a result of the choices he makes during a story and the experiences he has as a result of those choices.</em></p>
<p>And just to be clear, by &ldquo;personal changes&rdquo; I mean changes in personality, perspective, attitude, or other such fundamental things. In a certain sense it can also refer to overcoming longstanding personal obstacles or challenges (and in the process perhaps encountering new ones, to be dealt with in the sequel ;) ). I don&rsquo;t mean learning new facts, developing new powers or spells, acquiring new weapons or gear, becoming enchanted, or anything along those lines. Those things are all Cool, and I wish them not only for my favorite fictional characters but all the esteemed readers of this fine blog. Nevertheless, while they may pass for character growth in many RPG campaigns, they&rsquo;re not what I&rsquo;m referring to as &ldquo;character growth&rdquo; in a literary sense. A character may grow because those things happen to him &mdash; for example, acquiring power may make him view the world in a different way &mdash; but they are not, in and of themselves, character growth.</p>
<p>So what I&rsquo;m going to do for the rest of this blog post is examine a few classic stories (most, but not all, of them genre fiction) and analyze whether I think any true character growth occurs. Obviously to some extent I&rsquo;m cherry-picking stories that fit my thesis; this isn&rsquo;t an academic treatise and I don&rsquo;t have time for a thorough analysis of this topic throughout Western literature. Nevertheless I think the stories I&rsquo;ve picked are famous/important enough to make my point.</p>
<h3>The Lord Of The Rings</h3>
<p>Who undergoes character growth in <em>The Lord Of The Rings</em>? I think a couple characters experience significant development, a couple one-dimensional development, and some no development at all. In no particular order:</p>
<p>Gandalf:  It&rsquo;s true that Gandalf in essence sheds his mortal shell and comes into his full power during the saga, but that&rsquo;s about it (and that&rsquo;s not character growth, as discussed above). His personality and perspective are exactly the same at the end as they are in the beginning.</p>
<p>Aragorn:  Same thing. He gets a sword, becomes a king, and wins the girl &mdash; you go, Strider! &mdash; but his personality changes not one bit. No character growth here either.</p>
<p>Frodo:  Arguably Frodo undergoes some character growth, in that he takes on a great burden, suffers for it, and eventually learns the lesson that not all who sacrifice for the greater good get to enjoy the resulting state of affairs. But if you look closely at it I don&rsquo;t think he actually changes all that much. From the very beginning he&rsquo;s presented as a mature, responsible individual. Compared to his three companions he&rsquo;s definitely the only adult member of Clan Hobbit &mdash; the figurative father to the figurative boys. While he can&rsquo;t foresee exactly where the quest will take him, he&rsquo;s informed at the very beginning of the story how dangerous the burden of the Ring is, but he takes it on anyway. In effect he&rsquo;s presented as mature, dutiful, and responsible from the very start of the epic, so I don&rsquo;t really think he undergoes extensive character growth (if any at all).</p>
<p>Sam, Merry, Pippin:  Here, on the other hand, we see some serious character growth. They start out as Naive Boys, both physically (in their resemblance to children in the eyes of Men) and figuratively (in that they&rsquo;ve never experienced hardship or had to &ldquo;grow up&rdquo;). By the end of the tale they&rsquo;ve been transformed by their choices and experiences, becoming Wise Adults who understand the nature of responsibility, duty, and personal sacrifice. That&rsquo;s the very definition of character growth as far as I&rsquo;m concerned.</p>
<p>Boromir:  Boromir also experiences one brief moment of character growth, when he realizes what he&rsquo;s become and tries to make it up to Frodo at the cost of his own life. He only gets a few moments in the spotlight, but bravo for making the best of them.</p>
<p>Legolas, Gimli:  Minor character growth at best. Both have their eyes opened to the virtues of the other&rsquo;s species, but that&rsquo;s about it. Otherwise they&rsquo;re pretty much the same throughout the story.</p>
<h3>Star Wars</h3>
<p>Here&rsquo;s another example of a classic saga where I don&rsquo;t think there&rsquo;s really that much actual character growth going on.</p>
<p>Luke Skywalker, the theoretical main character of the tale, supposedly undergoes some major character growth. But does he <em>really?</em> He certainly gains Jedi powers and a lot of experience with what&rsquo;s going on in the world beyond Tatooine. But do his personality and perspectives change that much? I&rsquo;m not so sure they do. He starts out heroic and headstrong. His headstrong qualities become tempered a little over the course of the movies, but they certainly don&rsquo;t go away &mdash; even in RotJ he&rsquo;s prone to rushing off to Do Heroic Things in a way that puts him and his friends in danger. If there&rsquo;s character growth here, I don&rsquo;t think it&rsquo;s as much as most people believe.</p>
<p>Princess Leia:  There&rsquo;s no real character growth here that I can see. The only real change she undergoes is falling in love with Han Solo. Otherwise she&rsquo;s just the same in the first frame as the last.</p>
<p>C3PO, R2D2:  See paragraph above, but delete reference to falling in love with Han Solo (at least, as far as I know; it&rsquo;s not like I can understand what R2&rsquo;s saying).</p>
<p>Chewbacca:  Again, see above (with the same caveat; I can&rsquo;t speak Shyriiwook; heck, I had to look up how to spell it).</p>
<p>Han Solo:  At last we get to some serious character growth. Our boy Han starts out as a self-centered smuggler and ends up becoming a person who understands the value of a cause and the necessity of personal sacrifice in support of that cause. (In D&amp;D terms I&rsquo;d say he goes from Neutral to Chaotic Good, but I&rsquo;m sure that analysis has already been argued <em>ad nauseum</em> on one or more message fora. ;) ) In fact, one might argue that the Star Wars saga is really all about Han Solo, not about Luke Skywalker. That&rsquo;s why his shooting Greedo &ldquo;first&rdquo; is so important &mdash; changing that one little fact seriously diminishes the nature and extent of his character growth.</p>
<p>It&rsquo;s a good thing Lucas only made three Star Wars movies. If he&rsquo;d made any more I might have to analyze more characters, and it&rsquo;s time to move on to another story.</p>
<h3>The Conan Stories</h3>
<p>Robert E. Howard&rsquo;s Conan is the archetypical Sword And Sorcery hero, the inspiration for countless other characters in fiction, movies, and RPGs. And he deserves that attention; the Conan stories are superb. But he never grows as a character. It&rsquo;s true that Conan starts out relatively naive and eventually ends up as King of Aquilonia, but his attitudes, personality, and outlook on life never vary one whit through thousands and thousands of words.</p>
<p>Of course, to a large extent this may result from the fact that Conan&rsquo;s saga is told through novellas and short stories, never a fully-formed novel. In a series of short stories written for sale to Pulp magazines, you want to stick with what brings in the money, and that means not changing what the readers enjoy about the character. I&rsquo;d love to have seen what Howard would have done if he&rsquo;d written some full-fledged Conan novels published independently of the pulps. For example, if Conan had remained King of Aquilonia for an entire novel, might he at some point have realized, and have had to admit, that civilization has more than a few advantages? Now <em>that</em> would&rsquo;ve been some character growth.</p>
<h3>The Elric Stories</h3>
<p>The Elric stories, also staples of the Swords And Sorcery subgenre in most readers&rsquo; eyes, are much like the Conan stories. For the most part the Elric &ldquo;novels&rdquo; are actually just collections of short stories/novellas, and throughout them Elric doesn&rsquo;t really grow much. His personality&rsquo;s locked in from page one, and while he sometimes goes through mood swings overall his persona doesn&rsquo;t change in any significant way.</p>
<h3>Hamlet</h3>
<p>This is the classic to end all classics, some might say &mdash; but does it feature character growth? I&rsquo;m no professor of Shakespeare, but I think there&rsquo;s a strong argument that it does not. Hamlet&rsquo;s personality is established, he encounters an agonizing moral dilemma, responds to that dilemma as his personality dictates, and events unfold. They don&rsquo;t unfold well for his girlfriend, friends, family, or neighbors &mdash; and they don&rsquo;t really change him, either. At the end of the play he dies, the same as he was at the beginning.</p>
<h3>So, My Point Is...</h3>
<p>...that character growth isn&rsquo;t actually necessary for a good story, or at least for every good story. LOTR is awesome. Star Wars is awesome. The Conan stories are awesome, the Elric stories are awesome, and <em>Hamlet </em>has been considered the height of dramatic awesome for over four hundred years. But that awesomeness doesn&rsquo;t depend on lots and lots of character growth. All those stories focus on, or are significantly concerned with, protagonists who don&rsquo;t really undergo changes to personality or perspective as a result of the choices they make and the experiences that result.</p>
<p>Those stories are all awesome because they&rsquo;re <em><strong>great stories with great characters.</strong></em> If you have a great character, why does he have to change to make the story great? What he does, how he reacts to things, and how he copes with the obstacles that confront him are enough for a great story; they don&rsquo;t have to change him. If he&rsquo;s not that great a character, maybe character growth can make him into one &mdash; but I don&rsquo;t think that such stories are the one and only definition of &ldquo;great literature.&rdquo; You can have a great story that involves character growth, and you can have one that features no character growth at all.</p>
<h3>And Yet...</h3>
<p>...and yet.</p>
<p>The fact remains that &ldquo;character growth&rdquo; seems to be one of the yardsticks modern readers (not to mention editors and critics...) use to measure genre literature (at least if the conversations I have with people at conventions and online are any indication). That suggests that an author who wants to succeed at getting genre fiction published these days should make an effort to show at least some character growth.</p>
<p>Maybe one of the reasons there&rsquo;s relatively little character growth in the stories I described above is that they all predate the modern day, and modern tastes, by 30-400 years. They&rsquo;re classics and so people still read/watch and love them. But I have to wonder:  if some of them were written today for the very first time, more or less as is, would they even get published? (And let&rsquo;s assume, for the sake of argument, that elements in these stories that most modern readers would regard as racist or sexist were removed or excluded; no reason to rehash that old debate here.) I bet some of them would have a hard time finding a publisher, or even if published an audience. I think modern readers would want to see some character growth. Probably also a feisty animal companion, but that&rsquo;s a subject for a different blog. ;)</p>
<p>Of course, a genre story doesn&rsquo;t necessarily have to have a lot of character growth. In fact, if an author wants to write a whole series of novels featuring the same protagonist, maybe that&rsquo;s one of the keys:  just a little character growth each book, so the character remains recognizable from novel to novel and yet evolves, albeit slowly, in a way that modern readers deem &ldquo;good.&rdquo;</p>
<p>For example, I recently read Jon Sprunk&rsquo;s first Fantasy novel, <em>Shadow&rsquo;s Son.</em> I think it could be argued that the main character, Caim the assassin, doesn&rsquo;t undergo too much growth. He learns a lot about himself and his background, and he does grow just a little, coming to question the nature of his profession and realize what it&rsquo;s done to him. But by the end of the book he&rsquo;s still largely the same character as when he began. And I&rsquo;d say that&rsquo;s for the best. (I haven&rsquo;t read any of the sequels yet to see if he&rsquo;s any different in later novels.)</p>
<h3>And Now For The Feisty Animal Companion</h3>
<p>So with all that in mind, as I&rsquo;ve been revising my novel here and there as part of the later stages of the creative process, I&rsquo;ve made an effort to show some character growth &mdash; or perhaps more accurately, make any character growth I think was already there more apparent to the reader. I&rsquo;m trying to bring out some negative personality traits early on, show how the characters come to question them (or get in trouble because of them), and eventually come to learn a better way to be. I don&rsquo;t know that I&rsquo;ve succeeded &mdash; that&rsquo;s for editors, and hopefully readers, to judge &mdash; but even if I fail this time hopefully I&rsquo;ve learned something in the process. ;)</p>]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33722074.xml</wfw:commentRss></item><item><title>Juggling Stories</title><dc:creator>Steven S. Long</dc:creator><pubDate>Tue, 30 Apr 2013 17:07:44 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/4/30/juggling-stories.html</link><guid isPermaLink="false">1150388:13408103:33519878</guid><description><![CDATA[Writers love to write about writing, so I figured what the heck, I can get on that bandwagon. But I&rsquo;m not going to give writing advice. As I&rsquo;ve said on many occasions, &ldquo;All pieces of writing advice are, to one degree or another, crap &mdash; including this one.&rdquo; Instead I&rsquo;m going to talk about one of my writing habits and see what y&rsquo;all have to say about yours in comparison. Perhaps we&rsquo;ll both pick up a useful trick or two.]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33519878.xml</wfw:commentRss></item><item><title>Cthulhu's Hit Points</title><dc:creator>Steven S. Long</dc:creator><pubDate>Mon, 22 Apr 2013 17:11:27 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/4/22/cthulhus-hit-points.html</link><guid isPermaLink="false">1150388:13408103:33421176</guid><description><![CDATA[A gaming industry friend of mine (name withheld to protect the innocent, though I have thanked him for inspiring this blog entry) recently posted something on his Facebook feed that caught my attention. He said, in effect, &ldquo;Once you give Cthulhu game stats, you make him into nothing more than a source of Experience Points.&rdquo; (He said it much more colorfully, of course, as is his wont, which is one reason we love him.)]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33421176.xml</wfw:commentRss></item><item><title>Kickstarters I'm Supporting</title><dc:creator>Steven S. Long</dc:creator><pubDate>Fri, 19 Apr 2013 16:23:13 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/4/19/kickstarters-im-supporting.html</link><guid isPermaLink="false">1150388:13408103:33412873</guid><description><![CDATA[Time for another edition of that favorite blog entry, "Kickstarters I'm Supporting," wherein I tell you about cool Kickstarters I'm pledging money toward that I think you might want to get in on too. ;)]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33412873.xml</wfw:commentRss></item><item><title>Origins Bound!</title><dc:creator>Steven S. Long</dc:creator><pubDate>Mon, 15 Apr 2013 16:02:18 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/4/15/origins-bound.html</link><guid isPermaLink="false">1150388:13408103:33388968</guid><description><![CDATA[I'm pleased to announce that I've accepted an invitation to be a Guest of Honor this year at the Origins Game Fair, my second time so honored. This year's theme is "Superheroes," so I guess my work on Champions brought me up for consideration. (Or perhaps it was my first name, as I note Steve Jackson and Steve Kenson are also GoHs. If we can get a couple more Steves, we can form Stevetron and fight crime. ;) )]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33388968.xml</wfw:commentRss></item><item><title>Library Building</title><dc:creator>Steven S. Long</dc:creator><pubDate>Fri, 12 Apr 2013 16:12:13 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/4/12/library-building.html</link><guid isPermaLink="false">1150388:13408103:33322144</guid><description><![CDATA[<p><span style="font-size: 110%;"><em>When I get a little money I buy books; and if any is left I buy food and clothes.</em></span></p>
<p style="padding-left: 30px;"><span style="font-size: 90%;">&mdash;variant translation of a quote by Erasmus in a letter to Jacob Batt, April 12, 1500</span></p>
<p>Since it&rsquo;s the 513th anniversary of this quote by Erasmus, one of my favorites, I thought I&rsquo;d blog a bit about books and the buying thereof.</p>
<p>As some of you out there know, I like books. I like books a <em>lot.</em> I suspect most of you out there reading my blog share this sentiment.</p>]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33322144.xml</wfw:commentRss></item><item><title>Sex, Guns, Rock And Roll, And Website Updates!</title><dc:creator>Steven S. Long</dc:creator><pubDate>Mon, 08 Apr 2013 17:22:42 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/4/8/sex-guns-rock-and-roll-and-website-updates.html</link><guid isPermaLink="false">1150388:13408103:33267483</guid><description><![CDATA[<p>Nothing much to see here, folx. ;) I just wanted to let the two or three of you who follow this website know that I've finally gotten around to updating it today. I've activated the Fiction link in the left-hand menu, updated the Elvensong Street Press sub-page, shuffled some things around, and made some belated replies to some thoughtful comments on recent blogs.</p>
<p>I also hope to update the blog on a more frequent basis going forward, though it may be tough at times with all the projects I have going on. As opinionated as I can be, it's difficult at times to force myself to fling an opinion out onto the Internet unasked for; it seems kinda rude. OTOH I have no objection to responding to questions or requests, so if any of you ever wanted to know anything in particular about me and my work, feel free to ask. ;)</p>
<p>Which reminds me: &nbsp;I recently appeared on the Dorkland! Roundtable videocast talking about Hero Games, superheroes, and other fun stuff. Click on through if you'd like to hear me ramble on for an hour or so:</p>
<p><strong><a href="http://dorkland.blogspot.com/2013/03/hero-games-steve-long-on-dorkland.html">Steve on the Dorkland! Roundtable videocast</a></strong></p>
<p>&nbsp;</p>]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-33267483.xml</wfw:commentRss></item><item><title>Priests Of Power</title><dc:creator>Steven S. Long</dc:creator><pubDate>Tue, 29 Jan 2013 22:57:37 +0000</pubDate><link>http://www.stevenslong.com/blogs/2013/1/29/priests-of-power.html</link><guid isPermaLink="false">1150388:13408103:32709580</guid><description><![CDATA[<p>Earlier this week I finished another short story and sent it off to an anthology where I hope it will find a good home. This particular anthology is for Swords and Sorcery short stories &mdash; and as you might guess from some of what I&rsquo;ve written in this blog previously, S&amp;S is one of my favorite subgenres of Fantasy. In fact, I&rsquo;d say that the majority of the short stories I&rsquo;ve written to date, as well as my novel, fall into that subgenre.</p>
<p>So I had a lot of stories I could have submitted to this anthology. Instead of picking one of the more obvious choices (which might have been the better tactic in terms of increasing my odds of getting the story accepted), I decided to try something a little off the beaten path:  I made the protagonist of the story a priest.</p>]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-32709580.xml</wfw:commentRss></item><item><title>Goodbye, John</title><dc:creator>Steven S. Long</dc:creator><pubDate>Thu, 04 Oct 2012 14:18:48 +0000</pubDate><link>http://www.stevenslong.com/blogs/2012/10/4/goodbye-john.html</link><guid isPermaLink="false">1150388:13408103:29634565</guid><description><![CDATA[<p>I got some sad news earlier this week. My friend John Lees died unexpectedly early Tuesday morning at his home in Michigan.</p>
<p>Most of you out there didn&rsquo;t know John, but if you&rsquo;ve bought a Hero Games book published in the past six or seven years there&rsquo;s a good chance you&rsquo;re familiar with his work</p>]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-29634565.xml</wfw:commentRss></item><item><title>Skills And Thrills</title><dc:creator>Steven S. Long</dc:creator><pubDate>Tue, 11 Sep 2012 16:47:26 +0000</pubDate><link>http://www.stevenslong.com/blogs/2012/9/11/skills-and-thrills.html</link><guid isPermaLink="false">1150388:13408103:28598810</guid><description><![CDATA[<p>Time to talk for a bit about one of my favorite RPG subjects &mdash; skills and skill systems.</p>
<p><a href="http://rdonoghue.blogspot.com/2012/08/the-fragile-foundation-of-skills.html">A few weeks ago, game designer Rob Donoghue posted an article on his blog about skills and skill failure,</a> and it&rsquo;s gotten me to pondering a bit. Rob&rsquo;s a talented game designer and analyst, so he&rsquo;s good at making you think about such matters. ;) So I thought I&rsquo;d riff a bit on Rob&rsquo;s ideas, offering my own spin and opinions and hopefully more food for everyone&rsquo;s brains.</p>]]></description><wfw:commentRss>http://www.stevenslong.com/blogs/rss-comments-entry-28598810.xml</wfw:commentRss></item></channel></rss>